1. Creating a New Project
Click New project in the left sidebar to open the creation home screen in the main workspace. The sidebar stays visible, and the creation screen replaces the project canvas until you open or create a project. Clicking New project while a project is open deselects that project and begins a fresh creation chat when needed.
The segmented control at the top of the chat composer offers four modes, in this order:
| Mode | What it makes | Project kind |
|---|---|---|
Story | One video story from a clear brief, refined in chat (or five brainstormed directions first, see "Brainstorm") | History project |
Poster | A few seconds of motion from a poster you already have, or from one the app designs from zero | Poster project |
UGC (megaphone icon) | A creator-style ad for a product, a course or an event, from your photos, a creator and a voice | UGC ad |
Character | A reusable character (image and voice) for your library | Library character |
Each mode has its own hero text, composer controls and accent colour, so it is always clear which one is active. Story is sky blue, and a Story chat that turned into a brainstorm shows Story · Brainstorm in its eyebrow and turns amber. UGC is rose.
Two things are shared by every mode:
- A
Skillspill (puzzle icon) in the composer switches your saved standing instructions on for the chat (see "Skills"). - The prompt box grows with its text up to ten lines (six on a phone), then scrolls.
Chat History
The top-right History control (Chat history) opens your previous creation chats. This is chat history, not the project list, which lives in the left sidebar.
- The dropdown is headed
Recent chatswith a count and a refresh button. - Filter chips
All/Story/Poster/UGC/Characternarrow the list. It opens pre-filtered to the composer's current mode. TheStoryfilter also lists brainstorm chats, which keep their own icon. - Each row shows the chat's icon, title, a preview and a relative time. Hover a row for
Delete chat. - Empty states read
No saved chats yetorNo chats in this mode(switch the filter toAll). - On a phone the control is icon-only and the list opens as a bottom sheet.
The active conversation title appears in the top bar once the conversation has started.
Story Mode
Use Story mode (formerly Concept) when you have a video idea, or only a topic. The mode's description reads Write one video story from a clear brief and refine it in chat. Not sure yet? Ask for ideas and it brainstorms five directions first.
Its hero reads Describe your video and I'll draft the full script — scenes, narration and characters — ready to refine in chat and generate. Not sure yet? Ask for ideas and I'll brainstorm first., and the composer placeholder is Describe your video — or ask for ideas and I'll brainstorm first.
Typical workflow:
- Enter your idea.
- Choose style, duration, language and optional characters.
- Optionally attach the products, wardrobe or locations the video must feature (see "Attaching Assets to a Story").
- Send the prompt.
- Review the generated story script.
- Ask for corrections, or edit the script directly with
Edit(see "Reviewing and Editing the Generated Concept"). - Continue to render settings.
The generated story can include:
- Title.
- Artistic style.
- Narrator.
- Characters.
- Assets — the reference images you attached, plus any the script planned on its own.
- Scene list.
- Scene descriptions.
- Scene scripts.
- Sound effect cues.
Attaching Assets to a Story
A story can be built around real things: a product you sell, an outfit a character must wear, a location that has to look a certain way, a prop. Attach their images before you send the prompt and the script weaves them into the scenes.
Later, on the canvas, they form the project's asset base (see "Project Assets Node (Asset Base)").
The Story composer has an Assets pill (image-plus icon) with an n/8 badge. Its tooltip reads Attach products, wardrobe or locations the video must feature. The script weaves them into the scenes. It opens an Assets (n/8) panel with:
- An
Addbutton and a dashed drop target:Drop PNG / JPG anywhere, or click to browse, withN more · up to 20MB eachunderneath. - A list of the staged files, each with a thumbnail (click for a full-screen preview), a humanized name (
lata-cocacola_final.jpgbecomeslata cocacola final) and a remove×.
You can also drag images anywhere onto the home screen. An overlay reads Attach to the story with Products, wardrobe or locations the video must feature · N more fit. A refused drop shakes (see the messages below). There is no clipboard paste.
Rules:
- PNG or JPG only, up to 20 MB each.
- At most 8 assets per story request.
- Assets attach on the first prompt and on corrections. Files you stage while refining ride the correction turn and join the plan's catalogue.
- The sent message keeps a compact row of what went with it: stacked avatars of the pinned characters, thumbnails of the attached images, and a puzzle glyph with a count when skills were on (hover it for their names; one deleted since shows as
Deleted skill). - Reopening a saved chat rebuilds that row from the plan. A file that is no longer in your storage keeps its slot as a placeholder with the tooltip
<name> · no longer in your assets. - When the service refuses an attachment, the assistant answers with a plain sentence instead of an error code (see the table below). The same sentences appear if
Create projectfails for one of those reasons.
The plan card the assistant replies with has an Assets block listing every asset: thumbnail, name, kind tag, a violet AI planned tag for ones the script invented on its own, and an amber generated later tag for ones that have no image yet (the app renders those at the start of the first generation run).
Each scene row in the plan also shows the asset chips it uses next to its character chips, so you can see where a product or outfit lands before rendering anything.
Messages You May See
These appear while you attach assets, or when Create project fails for the same reason.
| Message | What it means |
|---|---|
Uploading… | A file is in flight. |
No room left — remove one to add another | The panel is full. |
At most 8 assets can be attached to one story. | The 8-asset limit is reached. |
Only N more asset(s) fit — the extras were skipped. | You dropped more files than the free slots. |
Only PNG or JPG images | The drop held another file type. |
The AI couldn't make out that image. Try a clearer picture, or try again in a moment. | The service could not read the image. |
A project can hold at most 20 assets. Delete one to add another. | The project's asset cap is reached. |
Only JPG and PNG images can be added. | The service refused the file type. |
That image is over 20 MB. | The file is over the size limit. |
That file is empty. | The file has no content. |
That took too long. Try again in a moment. | The request timed out. |
Find Inspiration
Below the empty Story composer there is a Find inspiration button. It expands a small showcase of four real generated videos: Countryside promo and Samurai at dawn (Cinematic), Golden retriever and Weird science (3D Disney). Each card shows a poster still, plays a short muted loop and names its artistic style.
- Hover a card to see
Use this idea, then click it. A matching brief lands in the composer and the artistic style that clip was rendered with is selected. - Edit the text if you like, then send it.
- Click
Find inspirationagain to collapse the showcase.
The button fades away once your prompt runs past two lines.
Note: A blank brainstorm thread (reached only from a What's new link) shows four topic chips you can click to seed a brainstorm instead.Brainstorm
There is no Brainstorm switch. The first brief of a new Story chat decides by itself: describe a video and the assistant writes the script; ask for ideas, or send a topic or a rough direction, and it brainstorms five directions first.
Only that first message is routed this way. Corrections never are, and a chat seeded from a picked idea always writes the story.
When the assistant answers with ideas, the Story chat becomes a brainstorm chat: the eyebrow reads Story · Brainstorm, the accent turns amber, and the reply says Here are five directions. Pick Write story to develop one into a script, or reply with a correction to rewrite the batch.
Typical workflow:
- Enter a topic or rough direction (for example "ideas for a coffee brand launch").
- Review the five generated directions.
- Ask for more options or corrections. The reply reads
Updated. These are the revised directions based on your latest correction. - Click
Write storyon the idea you like. The app opens a Story chat seeded with that idea and writes the full script.
Starting a New chat from a brainstorm chat opens a fresh Story chat whose first brief decides again. Brainstorm chats are saved in the chat History under the Story filter with their own icon.
Poster Mode
Use Poster mode to turn a still poster into a few seconds of motion. It is described in full under "Poster Projects".
Typical workflow:
- Choose
I have a poster(import finished artwork) orFrom zero(the app designs the poster first). - Attach the poster image, or describe the poster you want plus any reference images and pinned characters.
- Set the clip duration and, for
From zero, the aspect ratio. - Send the prompt and review the generated poster plan.
- Refine the plan in chat if needed, then click
Create project.
UGC Mode
Use UGC mode to turn what you sell — a product, a course, an event — into a short creator-style ad. The mode's description reads Creator-style ads for a product, a course or an event, from your photos, a creator and a voice. It is described in full under "UGC Ads".
Typical workflow:
- Describe what you sell, who it is for, and the offer.
- Attach up to 6 photos of the product and of the places to film in (no people), or paste the product's page into
Product URLandImportit. - Optionally pin up to 2 creators from your character library. The first one leads and speaks on camera.
- Pick a
Voice, anAngle, and the format, length, language and camera feel in the settings pill. Or switch onCrazy hookto open the ad on something impossible, and pick aHook idea. - Send the brief and review the scene-by-scene ad plan. Refine it in chat.
- Click
Generate, chooseLite,Pro, orMax, the resolution, captions, and whether toGenerate storyboard only, thenStart generation.
Character Mode
Use Character mode to create reusable characters for your library. Its hero reads Design a character once. Reuse it across every video. Under it the home screen shows Your cast · N: up to six of your library characters as tiles, with a See all tile that opens the library.
The composer placeholder is Describe a character: 'A brave young woman detective with a red jacket'.... Its controls are:
- The visual-style pill (see "Visual Style").
- A gender control offering
Auto,FemaleandMale.Auto(the default) lets the app read the gender from your description and the reference image. Selecting a voice fixes the gender to that voice's, and the control is disabled while one is selected (Set by the selected voice — clear the voice to choose.). - An
Imagepill for a reference image (Add reference image). Once set it readsReferencewith a thumbnail and a clear×. You can also drop an image anywhere on the screen (the overlay readsUse as the reference image/The character keeps this face, hair and build.) or paste an image URL in the pill's popover. - A
Voicepill that opens the voice picker (see "Voice"). Once a voice is chosen the pill shows its name.
Typical workflow:
- Describe the character.
- Optionally set the style, gender, reference image and voice.
- Send the message. This creates the character; when it is done the assistant replies
Created <name>. Available in your library. - Refine conversationally ("older", "add a scar", "different jacket"). Every later message in the same chat is a correction that rewrites the character.
Each character gets one reference image (there is no turnaround or model sheet). Once created, the character can be pinned in a Story or Poster composer, or added to an existing story from the Add character modal's Library tab.
Stopping an In-Progress Chat Request
While a brainstorm, story, poster, UGC ad or character request is being generated, the chat's send button turns into a stop button (a filled square, Cancel generation). Click it to cancel the request you just started.
When you cancel:
- The request stops and the chat shows a neutral
Generation canceled.note instead of an error. - A late or stale result is not applied after you cancel.
- If the request had already finished on the server, its real result is shown instead of being discarded.
- If the request is no longer available, the chat shows that it is no longer available.
Canceling affects only the single in-progress chat request. It does not remove previous messages, ideas, stories or characters you already created.
Note: This stop button is separate from Stop Generation for video and asset rendering (see "Stop Generation").Reviewing and Editing the Generated Concept
You can change the script before you start generating. There are two ways, on two different screens of the creation flow; use either one, or both.
Ask the AI in the Chat
- Stay in the Story chat conversation.
- Type the change in natural language, for example "make scene 2 funnier", "rename the main character to Mia" or "shorten the narration".
- Send it. The assistant rewrites the concept and the conversation updates with the result.
This is best when you want the AI to rework wording, tone or whole sections.
Edit by Hand on the Render-Settings Screen
- Continue from the concept. The render-settings screen slides into the main workspace and a
Scriptpreview panel appears on the right. - Click
Editat the top-right of that panel. The panel switches into edit mode and the button changes toDone. - Make your changes.
- Click
Doneto apply them and leave edit mode.
This is best for small, exact fixes, and it sits next to the render settings and the Generate button. Use the back arrow in the render-settings header to return to the chat.
In the hand editor you can change:
- Video title.
- Narrator voice profile (the short description of how the narrator should sound).
- Character names and descriptions.
- Which characters appear in each scene (toggle the character chips under
Characters in scene). - Each scene's title, description, and spoken line or script.
Notes:
- Library (global) characters and the narrator are locked in the hand editor. The panel labels them and points you to the character library to change a global character.
- Your edits, whether from the chat or made by hand, are applied to the concept that gets generated, so they directly affect the resulting video.
- This editing happens on the concept before generation. To change scenes or assets after generation, use the canvas nodes and rewrite tools (see "Editing and Regeneration").
2. Creation Controls
The creation controls sit in and directly below the chat composer at the bottom of the home screen. Switch modes along the composer's top edge; use the pills and segmented controls below the prompt for style, the technical settings (format, length, language), pinned characters, attachments, skills and mode-specific options.
Only the controls that mean something for the active mode are shown. Poster mode, for example, has no visual-style preset (the look comes from your prompt or the imported artwork) and no language control, but it adds a pipeline toggle and an image-attachment pill.
The Pill Row at a Glance
The full pill row, left to right:
| Pill | Where it appears (modes) | What it does |
|---|---|---|
Options | Phone only | Folds several controls into a bottom sheet (see "Options Sheet (Phone)") |
Style pill (Style, or the current style's short name) | Story, Character | Opens the Visual style picker (see "Visual Style") |
Assets | Story, UGC | Attaches reference images the script must feature (see "Assets (Story and UGC)") |
Hook idea or Angle | UGC | Picks the ad's angle, or a hook idea when Crazy hook is on (see "UGC Ads") |
| Poster pipeline toggle | Poster | Chooses I have a poster or From zero (see "Poster Projects") |
Poster image / Reference assets | Poster | Image-attachment pill: the poster to import, or reference images (see "Poster Projects") |
| Settings pill | Story, Poster, UGC | Aspect ratio, target duration, narration language and camera feel in one panel (see "Settings Pill") |
Characters | Story, Poster (From zero), UGC | Pins library characters (see "Pinned Characters") |
Voice | UGC | Opens the voice picker for the ad (see "Voice") |
Gender control (Auto / Female / Male) | Character | Sets the character's gender (see "Character Mode") |
Image | Character | Attaches the character's reference image (see "Character Mode") |
Voice | Character | Opens the voice picker for the character (see "Voice") |
Skills | Every mode | Switches your standing instructions on (see "Skills Pill") |
Crazy hook switch | UGC | Opens the ad on something impossible (see "UGC Ads") |
| Credit chip | Modes with a known price | Shows the price per generation (see "Credit Chip") |
| Send button | Every mode | Sends the prompt; it becomes a stop button while a request runs (see "Stopping an In-Progress Chat Request") |
Settings Pill
The technical knobs share one settings pill. Its label sums them up: 30s · Auto for a story, 3:4 · 8s for a poster designed from zero, 9:16 · 30s · Auto for a UGC ad. A picked language shows as its flag, and a UGC camera feel as a small glyph.
Its tooltip spells every one out (Aspect ratio 9:16 · Length 30s · Language Spanish · Camera Auto). The pill opens a panel with the sections the mode uses:
Aspect ratio— PosterFrom zeroand UGC (a story picks its ratio later, on the render-settings screen).Target duration— a slider over the mode's lengths, with the range shown above it (see "Duration").Narration language— a row that opens the language list (see "Language").Camera feel— UGC ads only (see "UGC Ads").
Note: Once a plan exists in the conversation, the whole panel locks for that chat and shows the plan's values.
Credit Chip
When the price of the current mode is known, a small N cr chip sits next to the send button. Its tooltip reads N credits per generation, corrections included. Creating the project is free.
Cost: The chat turns that write or rewrite a script are what is metered, not the Create project step.UGC mode shows no chip: its plan turns are metered by how much the planner writes, so there is no fixed price to show. Creating a UGC project is free as well.
Options Sheet (Phone)
On a phone the style, poster pipeline, aspect ratio, language, gender and duration controls fold into an Options pill. It opens a bottom sheet titled Options with a row per control (Visual style opens the style picker), plus a Skills section.
In UGC mode the sheet opens with the Crazy hook switch, then Angle or Hook idea, Aspect ratio, Camera, Language, the duration slider and Skills.
The Assets and Characters controls (and Voice and Skills in UGC) stay in the pill row, and their popovers open as bottom sheets.
Assets (Story and UGC)
- In Story mode the
Assetspill attaches up to 8 PNG/JPG reference images — products, wardrobe, locations, props — that the script must feature. See "Attaching Assets to a Story". - In UGC mode the same pill holds up to 6 photos of the product and of the places to film in, plus the
Product URLimport. See "Creating a UGC Ad".
Visual Style
The style pill shows the short name of the current style, or Style. It opens a Visual style picker of twelve tiles, each with a one-line tagline, in this order:
| Pill name | Full name | Tagline |
|---|---|---|
Cinematic | Cinematic Realistic | Photoreal, filmic lighting |
3D Disney | 3D Disney-style Animation | Glossy, expressive 3D animation |
Collage | Editorial Collage (Vox-style) | Cut-paper news explainer collage |
Stickman | Stickman Animation | Simple stick figures, flat worlds |
Rubber Hose | Rubber Hose Cartoon (Cuphead-style) | Bendy 1930s toons, inked & grainy |
Cartoon | Classic Cartoon (Tom & Jerry) | Bold, bouncy hand-drawn toons |
Anime | Japanese Anime (Studio Ghibli) | Painterly anime warmth |
Pixel | Retro Pixel Art | Crunchy retro pixel art |
Comic | Comic Book / Manga | Inked panels & halftones |
Watercolor | Artistic Watercolor | Soft, flowing watercolor |
Low Poly | Low Poly / Geometric | Faceted geometric shapes |
Isometric | Isometric Animation | Clean isometric dioramas |
Collage, Stickman and Rubber Hose are the newest. Rubber Hose draws the 1930s golden-age cartoon look that Cuphead revived: noodle limbs, pie-cut eyes, white gloves, painted backgrounds and film grain. The style affects concept writing and visual generation.
Tip: You can change the style while refining a concept in the chat: pick a different style and send a correction, and the new style is applied to the refined concept. If you change it more than once, the most recent selection wins.
Duration
The Target duration slider in the settings pill steps through the mode's lengths:
| Mode | Lengths |
|---|---|
| Story | 15, 30, 45, 60, 120 or 180 seconds |
| Poster | Whole seconds from 5 to 15 (8 by default), because a poster is a single clip rather than a set of scenes |
| UGC ad | 15 seconds to 1 minute in 5-second steps (30 by default) |
| UGC crazy hook | 10, 15, 20 or 30 seconds (15 by default) |
Note: Longer videos usually mean more scenes, more assets and more render time.
Language
The Narration language row of the settings pill sets the narration language. It opens a Narration language list with Auto at the top, kept apart from the rest because it is a different kind of answer, followed by the catalogue, each row with its flag and its native name:
English, Spanish, Arabic, Dutch, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese, Russian and Turkish.
Auto is the default: the app reads the language from your brief, in this order:
- An explicit request in the brief ("write it in Japanese").
- The language you wrote the prompt in.
- English, when neither says anything.
The settings pill wears the chosen flag, or the word Auto while it is set to detect. In a UGC ad the same setting is the language the lines are spoken in.
Language affects:
- Script text.
- Narration.
- Scene wording.
- Captions and their word timings.
Note: The setting locks once a plan exists in that chat. From then on the plan card in the chat shows the script's language as a code chip (EN,ES,JA, …).
Pinned Characters
The Characters pill (its badge counts the pinned ones) opens the Pin characters panel:
- A header with the pinned count (
2/3where a limit applies) and aCreateshortcut that jumps to Character mode. - A
Search charactersbox. - Your library as a list of rows: thumbnail, name, and either the character's description or its type and gender.
- Pinned rows carry a check and always stay in view. The rest load ten at a time behind a
Load more · N leftbutton at the foot of the list. - The empty state reads
No characters yet/Design one once and pin it into any story.with aCreate a characterbutton. A search with no hits readsNo characters match.
Pinned characters are included in the concept so the generated story uses them. Limits per mode:
| Mode | Limit | Notes |
|---|---|---|
| Story | No limit | |
| UGC | Up to 2 creators | Pin up to 2 creators from your library. The first one leads and speaks on camera. The first chip carries a Lead tag (see "Creating a UGC Ad"). |
Poster (From zero only) | Up to 3 | Each one spends a slot from the poster's shared reference budget (see "Reference Images and Characters"). |
Poster mode pins only in the From zero pipeline: a character has to be placed into a poster while it is being designed, and an imported poster is already finished.
In Poster mode the panel spells the budget out above the list — Each character uses one reference-image slot · N left., or Characters share the reference-image budget, and it is full — remove a reference image to pin one. — and greys out the rows you cannot pin.
A library character remembers the visual style it was drawn in. If you pin one made in a different style from the one selected in the composer, its chip gets an amber outline and a warning icon (Made in <style> — this project uses <style>).
A line under the composer explains it: <Name> was made in a different style than this project (<Style>), so it may look out of place in the scenes.
Tip: If the style mismatch matters, pick the character's own style, or make a Project variant later.Voice
When you assign a voice, the app opens the voice picker. It is reached from Character mode, the Voice pill of a UGC chat, the character editor, the Narrator card on the canvas, a UGC ad's character modal, or Settings. The app never names the voice provider: the voices are just "the library" and "my voices".
Tabs
The header has two text tabs, Library and My voices (with a count), when you can keep voices of your own; otherwise it is a plain Voices list.
Library— the app's curated narration voices. While the server narrates on the voice library, this tab shows the multilingual narrators, or, when the picker is opened from theNarratorcard, the voices native to the script's language. Voices you saved from theVoice libraryare listed underMy voicesinstead, so each one appears once. On a server without the voice library this tab is the fixed list of thirty built-in voices.My voices— your own voices, in two sections when both exist:Cloned(the voices you cloned inSettings > Voices) andSaved(library voices you bookmarked in theVoice library). Clones native to the narration language are listed first. A clone whose model is being rebuilt carries aRebuildingtag (Rebuilt automatically the next time it narrates) and stays selectable.
A Clear link at the top-right removes the selection where a voice is optional. Where a voice is required (the Narrator card, the default voices in Settings) there is no Clear.
Search and Filters
Above the list sits a search box (Search voices, or Search your voices) with two gender toggles folded into it. Their titles read Female voices only, Male voices only and Show every voice. Where the gender is fixed by the field, a static Female voices / Male voices mark is shown instead.
With no gender chosen, the list is grouped under sticky Female, Male and Other headers with counts. The arrow keys move between rows and Enter picks; the current pick is scrolled into view when the picker opens.
Each Row
Each row shows:
- A play button (
Play preview/Stop preview, orNo preview). Click it to hear a short preview and click it again to stop. - The voice name.
- Trait pills:
FemaleorMale, then the accent with its country flag,Globalwith a globe for a multilingual narrator, or the language with its flag for a clone. - A one-line description.
The Library tab can also offer Automatic rows. In the default-voice fields of Settings there is a single Automatic (The best library voice for the script's language and accent); on the Narrator card there is one per gender (The default female narrator for the language / The default male narrator for the language).
A voice id the library no longer holds is also displayed as Automatic.
Footer
The footer carries Browse thousands more voices (compass icon), which opens the Voice library explorer (see "Voice Library (Explorer)"). On My voices it also has a Clone link to Settings > Voices.
Messages You May See
| Message | What it means |
|---|---|
No voices of your own yet with Clone your voice, or save voices from the library. | My voices is empty. The Clone a voice button opens Settings > Voices. |
No voices match with Try another name or clear the gender. | The search or gender toggle has no hits. |
No <Language> voices on the shelf yet. | A language-scoped library has nothing native. The Browse <language> voices button opens the Voice library on that language. |
Voice Library (Explorer)
The Voice library dialog is where you browse the full voice catalogue. It is offered while narration runs on the voice library, and it is full screen on a phone. Its subtitle reads Every voice can narrate in any language.
Where: Browse thousands more voices at the foot of any picker, Browse <language> voices, or Explore in Settings > Voices.
Tabs and Search
- Two tabs:
ExploreandSaved(with a count). - A search box:
Search by name or style — warm, deep, calm…onExplore, orFilter saved voicesonSaved.
Filters
Explore has five filters. A Clear link appears once a filter is active, and results load thirty at a time as you scroll.
| Filter | Options | Notes |
|---|---|---|
Language | Every narration language, with its flag | Opens on the language of the field you came from |
Accent | Any accent plus the accents the service offers for that language | Hidden when there are none |
Gender | Any voice / Female / Male | Locked when the field fixes it |
Best for | Any use, Storytelling, Explainer, Conversational, Social media, Characters, Entertainment, Advertising | |
Sort | Trending (default), Most used, Most added, Newest |
Each Row
Each row has a preview button, the name, trait pills and a <use case> · <tagline> line.
- Hover a row for
Use. Click it (or pressEnter) to pick that voice for the field you came from. The dialog closes and the voice is saved to your shelf at the same time. - The bookmark button (
Save voice/Remove from saved voices) saves a voice without picking it.
Saved voices appear under My voices in every picker and speak every language. Removing one from the shelf does not affect scripts that already use it. The shelf has a cap set by the service.
Messages You May See
| Message | What to do |
|---|---|
The voice library could not be reached. with Check your connection and try again. | Click Retry. |
No voices match with Try another search or clear the filters. | Change the search or clear the filters. |
Nothing saved yet with Bookmark voices while you explore; they show up under My voices in every picker. (on Saved) | Your shelf is empty. Use the Explore voices button to find voices to bookmark. |
You already keep N voices. Remove one to save another. | The shelf cap is reached. Remove a saved voice before saving another. |
That voice could not be saved. Try again. | Any other save failure. Try again. |
Skills Pill
The Skills pill (puzzle icon, with a count badge once any are on) sits in every mode's pill row. Its tooltip reads Your skills: standing instructions the AI follows, or N skills on.
It opens a searchable checklist of your skills, grouped by your sections. Tick up to 10 to have the AI follow them in this chat and in the ones after it. The selection is remembered on this device until you switch it off, and it is shared by every mode.
Skills are created and edited in Settings > Skills (see "Skills").
3. Character Library
The character library stores reusable characters. Open it from Character list in the left sidebar; it appears as an overlay without leaving the current home screen or project.
A character can include:
- Name.
- Description.
- Type.
- Gender.
- Voice.
- Visual image.
- Style information.
Library Actions
The all-characters view (headed Characters with a count) lets you:
- Create a new character with
New character. This closes the library and opens Character mode on the home screen. - Search characters (
Search characters…). - Filter by type, by gender and by voice.
- Open details (tall portraits are framed whole, not cropped).
- Rename characters from their detail view.
- Preview images (
View imageon a card). - Delete characters (
Delete characteron a card).
Warning: The delete confirmation is headedDelete character?with the character's name, readsThe character and its generated reference image are removed from your library.with a redThis cannot be undone.line, and offersCancel/Delete character(Deleting…while it runs).
When Character mode is open on an empty creation chat, the home screen also shows up to six characters from your cast; use See all when more are available.
Getting a Character into the Library
- Create it in Character mode on the home screen (see "Character Mode").
- Save a project character from its canvas card with the
Librarybutton. It copies the character including its reference image into the library under a new id, and the project copy is untouched. The button readsSavedfor a moment afterwards, and it is disabled until the character has an image (Generate the character image first). - A character created in a story stays a project character until you save it this way.
Using a Library Character
- Pin it in the Story, Poster or UGC composer before the script is written (in a UGC ad it becomes one of the creators on camera).
- Add it to an existing story from the
Add charactermodal'sLibrarytab (see "Add a Character to a Project"), or to a UGC ad fromAdd character>Gallery. - It arrives in the project as a global character.
Note: Library characters are treated as global references. On the canvas they show aglobalbadge and cannot be edited, deleted or dressed with project assets from the project; their card offersProject variantinstead, which gives the project its own editable copy (see "Project Variant of a Library Character").